House of the Dead Overkill

Unfortunately my work is not for public consumption until the game is released early next year, but samples can be shown to developers if required. I worked on this awesome game for 4-5 months. My main role was to create Zombie variations. This process included making high detail Zbrush models to create high quality ambient occlusion maps to aid the texturing process. More details on my role can be found in my resumé.